The following contains spoilers for DMZ 37-40.
Gold Rush
Matty returns to a changed DMZ in the wake of Parco's election. Parco has consolidated his authority in a section of Manhattan, established checkpoints for going in and out, and issued identification that's needed to get through those checkpoints. But the change that surprises Matty most is waiting for him in his apartment in Chinatown: Zee, having found the guns Matty started carrying in "Blood in the Game", has left both him and Parco's territory.
Matty wastes no time getting back in touch with Parco, but what he finds isn't the high energy block party environment he left behind. At first Matty finds himself doing grunt work outside Parco's inner circle. Soon enough, after Matty gives up on the low level minutia he was saddled with, Parco brings him in. But it's not for the media and advisory role Matty had during the campaign.
There's an urban legend in the DMZ about a stockpile of gold that Chinatown liberated from elsewhere in the city at the start of the war. People have looked for it but never found anything. Parco wants it to finance a power base for his administration. He's convinced Wilson has it, and he wants Matty to get it. Parco still has Matty's mom as an advisor; what he needs from Matty is the access Matty has throughout the DMZ. Parco assures Matty that he can still be the heart of the movement even as Parco and Matty's mother are the face of it. Like Matty did so many times during the campaign when Parco appealed to his ego, he accepts.
Matty leads a team of Parco's men into Chinatown and meets with Wilson who won't have anything to do with Parco. But Wilson is willing to make a deal with Matty. He'll turn over a portion of his gold so Parco will leave him alone. In the middle of Matty and Wilson's negotiation a squad of Parco's men, sent without Matty's knowledge, try to take Wilson. They fail. In the end Matty, his men, and the extra squad leave with bags full of gold. But before Parco can send extra security as escort, the group is ambushed from a nearby roof.
DMZ 39 |
The Ghosts have a nuclear bomb. Soames won't say who they got it from, but they took possession early in the war and buried it in the park. Parco has made a deal to buy it for gold and an agreement that the Ghosts get a 30 year lease on the park and some surrounding areas. The Ghosts will be fully autonomous.
DMZ 40 |
The Governor of Parco City
Despite Parco being democratically elected to his position, his behavior is less a leader who wants to establish a peaceful relationship with his neighbors and more a military strongman--something consistent with the Che Guevara vibes he had during "Blood in the Game". After the election he wastes no time fortifying a section of the city ("Parco City") with his own militia and requiring his own form of identification for people to enter and move about within it. Outside his perimeter DMZ residents are on their own. Then Parco declares the troops and personnel of the United States, the Free States, and Trustwell enemy combatants and gives them 24 hours to evacuate their forces from Manhattan. Following that he tries to steal money from another DMZ leader (one with his own territory and armed manpower) and uses part of what he gets to buy a nuke.
The Ghosts' sale of the nuke for the promise of ownership of Central Park is a continuation of the idea Matty gave voice to in "Blood in the Game" of the Manhattan DMZ becoming a sovereign territory of some kind. Writer Brian Wood doesn't add any implication that this could lead to further balkanization of the United States. In 2009 the idea of the country breaking apart wasn't something anyone really took seriously. Fast forward to 2022, and it's not uncommon to hear people on the far fringes of the political divide (and sometimes not so far) toss out the idea of some kind of national divorce. Given that mere political polarization is leading people to that notion as a solution in peacetime, it seems unlikely that if some third part of the country declared itself independent during a civil war it wouldn't lead to further sectional break-ups.
DMZ 40 |
Her Heart's Just Not In It
Matty returns home from his time on Staten Island (and wherever he went afterward) to find Zee already gone. I've argued several times that Zee is the heart of the DMZ--what she believes in is good for the city and what she doesn't is neutral or bad depending on the veracity of her opinion--and Wood's answers in interviews can be seen as pointing in that direction. So Zee's departure on its own would have carried with it ominous undertones. But punctuating that departure with a major split in ideals between Zee and Matty (whose actions, in contrast to Zee, seem to reflect what actually happens in the DMZ as opposed to what's best for it) portend dark times ahead. Rather than Parco ushering in some grand future for the city, his ascent may be dooming it.
It's All About Belonging
At the end of "Body of a Journalist" Matty expresses his belief that, after a year in the DMZ, he finally feels like he belongs (though on the very next page he tells Kelly that he believes Zee still views him as an outsider). Later, in "Blood in the Game", much of Matty's coverage is motivated by his sense of solidarity with the DMZ; by this time he's ceased to be an embedded reporter and is basically a local--or at least that's how he views himself. We also saw in "Blood in the Game" how Parco was able to use Matty's desire to be truly a part of the DMZ and not a "tourist" to manipulate him into lending the candidate his credibility (eroding it somewhat in the process).
DMZ 38 |
A Comic Book Full of Frowns
The DMZ is an unhappy place in "War Powers". The anger is palpable. And while Wood drives much of that through the dialogue, artist Riccardo Burchielli puts it on full display with a parade of characters awash in negativity.
DMZ 37 |
Matty, on the other hand, is someone we've already seen hostile several times, most recently in "Blood in the Game" as he moved deeper into Parco's campaign. While there were moments where optimism won out (such as when talking to Zee about the prospects of long term independence for the city), Burchielli frequently drew him as a man with anger practically dripping off him. This is the depiction of the character throughout the entirety of this arc--not surprising given that he spends all of "War Powers" motivated by the satisfaction of his own ego in the face of people who are denying him that.
DMZ 37 |
For an index of all Close Look at DMZ entries, jump back to the landing page here, and for an issue-by-issue commentary check out Twitter @theronscomics #BWRBDMZ.
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