The following contains spoilers for DMZ 37-40.
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Showing posts with label dmz. Show all posts
Showing posts with label dmz. Show all posts
Friday, July 29, 2022
A Close Look at DMZ Part 11: Matty Comes First
Sunday, July 17, 2022
A Close Look at DMZ Part 10: The Forgotten Borough
As antiwar slogans go that's a good one--and a compelling idea. Leaders declare wars and leave the fighting of them to ordinary people who had no say in the starting of them. History offers a few occasions where the rank and file tried something like this, one of better examples being 1914's Christmas Truce during World War I. Obviously this isn't appropriate for every war; German and French soldiers breaking bread during World War II is impossible to imagine. But a lot of wars (maybe most wars?) are not existential. So what if the conflict in the DMZ is just such a war?
The following contains spoilers for DMZ 35-36.
A Close Look AT DMZ Part 9: Democracy in Action
"Blood in the Game" doesn't address what's been going on in the DMZ up until now (there's mention of a U.S. envoy administering it but according to Matty he's never even been in the DMZ). These details ultimately aren't relevant to the story, and without a viewpoint character to connect with from that time it wouldn't have much emotional resonance. The advantage of this lack of government is that we get a story that proves to be a major turning point for Matty and the series as a whole.
The following contains spoilers for DMZ 29-34.
A Close Look at DMZ Part 8: A Cast of Several
Series creator and writer Brian Wood followed up "Friendly Fire", the heaviest story to this point, with the breath of fresh air that is these six character examination issues. Don't let that turn of phrase fool you, though. While these issues do step away from Matty, Zee, and their never ending quest to find meaning and justice in a war zone, they have no less depth. Art, poverty, greed, emotional detachment, culture, spiritual transformation--they're all here, playing out in a war zone. And removed from Matty (mostly), these stories can be told without having to advance a larger narrative of how the DMZ is being changed by the presence of the ersatz journalist main character.
The following contains spoilers for DMZ 23-28.
A Close Look at DMZ Part 7: Who's to Blame?
The Iraq and Afghanistan wars saw their share of friendly fire casualties. Some were American soldiers. Some were Iraqi and Afghan soldiers. Some were civilians. One of the more notorious incidents was the Haditha Massacre. Brian Wood has spoken about how the coverage of that event, specifically the media's treatment of the soldiers involved, led to him changing this story to examine how soldiers put into impossible situations might make a mistake and then be hung out to dry by those higher in the chain of command.
The following contains spoilers for DMZ 18-22.
A Close Look at DMZ Part 6: Blackwater Meets Haliburton Meets Evil Without Nuance
Remember when I said at the beginning that DMZ doesn't shy away from arguing a viewpoint? There's probably no better example in the series than how Brian Wood depicts the fictional company Trustwell, an entity that is an amalgamation of multinational corporations and military contractors. Both kinds of entities were often subjects of Iraq War discourse as the United States' nation building efforts stretched on.
Frequently talked about in the years preceding DMZ's publication was Halburton, an oil services company that received lucrative contracts and "sweetheart" deals, and whose former CEO was the sitting vice president, Dick Cheney. Haliburton, of course, was hardly the only American corporation profiting off efforts to rebuild Iraq. And reconstruction efforts weren't the only thing enriching American companies.
Military contractors were a significant part of the United States' presence in Iraq. In 2007 the Defense Depart concluded that almost 160,000 private contractors were employed in Iraq (roughly equal to the number of U.S. troops in the country at the time). With American military forces in both Afghanistan and Iraq it was necessary to supplement their numbers. In 2007, several months after this story arc was published, the military contractor Blackwater was involved in an incident that became known as the Nisour Square Massacre.
Given all that, it makes for these subjects to be explored in the series. And it's not really inappropriate to make an unambiguous judgment about them. At a certain point, though, criticism becomes farce.
The following contains spoilers for DMZ 13-17.
A Close Look at DMZ Part 5: New York - Then and Now
Following "Body of a Journalist" the series gives us two stand-alone stories--sort of. The first of these is also the first issue not told from Matty's point of view. "Zee, NYC" is a flashback issue that introduces us to the person Zee was before Manhattan was the DMZ. The second issue is a unique entry in the series. It is told from Matty's point of view but is basically a guidebook for the DMZ.
The following will contain spoilers for DMZ 11-12.
A Close Look at DMZ Part 4: The Matty/Free States Meet Cute
Five issues isn't much time to set a tone, but DMZ actually managed to do that with its opening issues. I talked about how chalk full of world building and ancillary character development the opening story arc "On the Ground" was. When Matty chooses to stay in the DMZ at the end of issue three we have a little bit of an expectation of what he's in for and what he's set out to accomplish. "Ghosts" is an excellent follow-up where we get to see Matty actually trying to be the journalist he agreed to try to be. And while "Crosstown" doesn't really advance the journalism idea, it almost suggests that the series could just be Matty's ongoing adventures in the DMZ, exploring the warzone without significantly influencing it--kind of a travelogue. "Body of a Journalist" arrives at the perfect time to declare that no, Matty Roth is probably going to be a big deal in the DMZ.
The following will contain spoilers for DMZ 6-10.
A Close Look at DMZ Part 3: Press Pass
The first three issues of DMZ really never lets Matty stop and rest. If he's not avoiding getting shot, he's being dragged from one part of the city to another by Zee, who is busy telling him that everyone outside the DMZ has wrong ideas about what goes on inside it. A byproduct of this pacing is that the reader really never gets to catch their breath--never really gets to think about what's going on. The counterpoint of issues four and five, then, are a welcome shift.
The following will contain spoilers for DMZ 4-5.
A Close Look at DMZ Part 2: Dropping in on the DMZ
The following will contain spoilers for DMZ 1-3.
A Close Look at DMZ Part 1: Introduction
An unfortunate and too common misconception about comics, even by some readers, is that they are relatively shallow entertainment. They may be able to tell intricate, longform stories but in the end they have no greater meaning (nor should they). Except one really doesn't have to go far to see how wrong that is. Even the bright, exciting world of superher0 comics is full of examples of these stories. And while there are those who believe this a relatively new phenomenon because some current series, such as Superman Son of Kal-El, are more overt with their larger message, the truth is that this has been going on pretty much since the beginning of the genre. Two obvious examples are X-Men, a series that has long used metaphor to comment on civil rights issues, and the character Captain America who represents the spirit and ideal of the United States and who has often come into conflict with the nation's government when it did not live up to its espoused principles. So if superhero books with their fun, exciting, larger than life stories can tread into social commentary and critique, imagine what series outside that genre can do.
IIn 2005 DC Comics' imprint Vertigo began publishing a series called DMZ. At the time of the series' launch George W. Bush was president, the Iraq had grown unpopular, 9/11 and the threat of terrorism still held sway in the public consciousness, and the country had traded away certain civil liberties in the name of security. DMZ was an unapologetically political series. Among the topics its stories commented on were the military, the media, extreme jingoistic patriotism, terrorism, art, and business corruption. And lest someone think a comic addressing these kinds of real world issues can't last, it's important to point out that DMZ ran for 72 issues from 2005 to 2012.The series takes place in a vague near future during a second United States civil war. Though there are context clues that can place it roughly within certain years, there are very few topical references and none of them interfere with the storytelling. The themes that the series addresses are, for the most part, just as relevant today as they were when DMZ was originally published. And it's likely they will remain relevant for many years to come.

DMZ's setting is the island of Manhattan, the titular DMZ sandwiched between territory occupied by the Free States and territory still held by the United States. Though the series will offer some nuggets about the larger war and its origins, it is mostly unconcerned with those specifics. Series creator and writer Brian Wood has spoken on how he didn't develop the larger world in significant detail. This does lend a dubious quality to some aspects of the underlying premise, but for the most part they are unimportant because the series isn't about the war. Instead it's about the DMZ residents who are in many ways people without a country. The series' stories are about how these people live, what kind of culture they develop, how they try and organize their own government, and what kind of pressure they face from two warring factions who don't seem to give a damn about them.
Brian Wood doesn't pull any punches with his commentary. Rather than presenting unanswered questions to be pondered, most of the stories have a definite point of view, and that kind of confrontational presentation still invites the reader to consider the value of those opinions and whether they help or hurt the narrative.
DMZ was written by Brian Wood who also handled the art for many of the series' covers. The vast majority of the interior art was handled by Riccardo Burchielli.
The posts for this analysis will group multiple issues together, either as full story arcs or collections of one-and-done issues. It goes without saying that the series will be spoiled. Additionally, some posts will be on the lengthy side as I look to examine the political themes and how they related to the world as it was when the series was published as well as how it relates to today.
You can jump to the individual posts with the links below, and for brief issue-by-issue commentary check out Twitter @theronscomics #BWRBDMZ.
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